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DESIGN HUB LIMBURG I THE MACHINE Designing a New Industrial Revolution

Exhibition: THE MACHINE Designing a New Industrial Revolution
02.06 – 07.10.2012
C-mine DesigncentrumC-mine 10, 3600 Genk, Belgium
www.c-mine.be, Genk

The industrial revolution was a revolution for engineers. Now designers are at the forefront of a new revolution. They are part of networks that enable them to develop new materials and systems, build their own machines, and seek new tools for production and distribution. These developments offer an alternative to mass production and open paths to a new economy and society.

New machines impact society. This is clearly highlighted in the area of Genk, with its history of being an industrial leading city in Flanders. The Machine shows how new machines in our lives and our society will shape the future. The concept of The Machine is in contrast with the industrial past of C-mine as a former mining area, where the contemporary machinery marks Genk as one of the most prominent industrial cities of Flanders.

Design Hub Limburg presents The Machine,  an interactive exhibition, accompanied by an extensive program with workshops, events and designers in residence. There will be a fashion workshop by DSGNRMRKT, a broad introduction into 3-D printing, and a workshop in collaboration with Fablab Genk around the hacking of everyday devices. A network evening will bring industry and designers together for an exchange about future business. In order to give an insight in the design process, a selection of designers will be invited for a residency at C-Mine.

 

Designers //////////////////

- Christian Fiebig
- Eugenia Morpurgo
- Formafantasma
- Itay Ohaly
- Jinhee Kwon
- Joong Han Lee
- Juan Montero Valdes
- Maya Ben David/Roee Kremer/Jon Stam
- Mischer’Traxler
- OpenStructures
- Paul Devens
- Sofie Lachaert
- Tal Erez
- The Creative Factory
- The Group Project
- Thomas Maincent
- Thomas Vailly
- Unfold
More Machines

 

Program ////////////////////////

- Create a fashion thing
- Designers in Residence
- Hack a thing
- Print a 3D thing
- The Future Company

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The Machine. Historical Photos

Credits
Hasselt city archive – LRM

The Machine. Historical Photos. Credits Hasselt city archive – LRM The Machine. Historical Photos. Credits Hasselt city archive – LRM The Machine. Historical Photos. Credits Hasselt city archive – LRM

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Joong Han Lee – Haptic Intelligentsia (2011)

Haptic Intelligentsia - Bringing Craftsmanship Into a Computerized Technology

HAPTIC INTELLIGENTSIA is a human 3D printing machine that allows the user to tactually perceive the virtual object and to directly transform it into the physical. The user can freely move the extruding gun, which is attached to a haptic interface. When the tip of the gun is moved onto a surface region of the virtual object, the interface generates forces under computer control, allowing the user to feel and touch the surface of the object.

Without looking at the computer screen, the only way to visualise the virtual object is to pull the trigger and extrude the material along the feedback surface. The results are always unique and different, depending on how each user responds to the machine’s guidance. The sense of touch is no longer present in our current screen-based interface. HAPTIC INTELLIGENTSIA humanises the 3D printing process, giving the user a tactile relationship with the virtual object.

http://thecreatorsproject.com/blog/guest-column-merging-craftsmanship-and-computerized-technology-with-ihaptic-intelligentsiai

http://www.3ders.org/articles/20111128-haptic-intelligentsia.html

http://www.wired.co.uk/news/archive/2011-11/30/haptic-intelligentsia-3d-printer

Joong Han Lee - Haptic Intelligentsia-02 SONY DSC I Joong Han Lee - Haptic Intelligentsia Joong Han Lee - Haptic Intelligentsia-04
all images © joong han lee

 

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Collective works
by Mischer’traxler

This project was initially developed for the ‘W-hotels designer of the Future award’ exhibition at Design Miami/Basel 2011.

‘Collective works’ is a production process that functions only when people pay attention to the production machine. Responding to its audience, the process translates the flow of people into an object. The resulting outcome varies in colour and size in line with the level of interest during production.
The production process starts when a viewer approaches to look at the machine. A wooden 24mm wide veneer strip is pulled through a glue basin and slowly coiled up around a 20mm thick wooden base. As the turning platform with the base moves downwards, the veneer strip slowly builds up a basket. A mould is not needed, since the material supports itself and does not collapse when being coiled up. When another viewer joins to watch the process, colour is added to the veneer with a marker.
This interaction is possible due to sensors in the frame of the machine. When one sensor is activated/one person is watching, the machine starts winding. When two are activated, the marker with a light tone colour is pressed to the veneer to colour it. If a third person approaches, another marker with a darker colour is activated. Up to four markers can stain the veneer strip black simultaneously. The height of the basket depends on the overall interaction time. The more often somebody stops by to watch the process, the higher it becomes. 

The machine responds to each observer directly, and thus the outcome also depends directly on the audience. Every spectator leaves a mark on the object and, in this way, each basket becomes a unique record of the people’s interest in the production process. A basket – a vessel used to collect something – thus becomes a collection of data in itself. If nobody is interested in the project, production stops altogether and no object is made. This can be seen as ‘production on interest’.

‘Collective works’ also questions the relationship between man and machine. Viewers are turned into workers though their effort involves only the time they spend with the machine – but time is what most of us lack. Usually, many machines in factories need only a single technician to monitor production; in this work, a single machine needs various viewers to produce colourful results.

Links:
www.mischertraxler.com
www.designmiami.com/designers-of-the-future/
www.starwoodhotels.com/whotels/index.html

Dimensions:
Machine: 160x80x115cm
Objects: max. diameter 45cm; height (max. 45cm) depending on interaction time
Material:
Machine: wood, custom-made electronics, motor, sensors, electromagnets, metal, …
Objects: solid oak wood, oak veneer, colour
__________________________________________________
press@mischertraxler.com
www.mischertraxler.com

mischertraxler_collective_works_machine_from_top_300dpi

mischertraxler_collective_works_machine_without_300dpi

mischertraxler_collective_works_withthree_morebackground_300dpi

mischertraxler_collectiveworks_detail_process

mischertraxler_collectiveworks_process_300dpi

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